Difference Between Hypertext and Hyperlink | Difference Between | Hypertext vs Hyperlink
DIFFERENCE BETWEEN HYPERTEXT- HYPERMEDIA AND MULTIMEDIA • The HYPERTEXT refers just to APPLICATIONS with links that. Download Citation on ResearchGate | Hypertext, Hypermedia, Multimedia Defined? Suggests how the terms and the relationships between them should be A Case study: Comparing reading strategies of advanced CFL learners on. By the end of this lecture SWBAT: • IDENTIFY hypertext, hypermedia, and multimedia. • RECOGNIZE the applications of hypertext, hypermedia.
Hyperties was used to create the July issue of the Communications of the ACM as a hypertext document and then the first commercial electronic book Hypertext Hands-On! Its impact, combined with interest in Peter J.
Hypertext - Wikipedia
Brown 's GUIDE marketed by OWL and released earlier that year and Brown University's Intermedialed to broad interest in and enthusiasm for hypertext, hypermedia, databases, and new media in general. The first ACM Hypertext hyperediting and databases academic conference took place in Novemberin Chapel Hill NC, where many other applications, including the branched literature writing software Storyspacewere also demonstrated.
The project continued at Autodesk for four years, but no product was released. InTim Berners-Lee, then a scientist at CERNproposed and later prototyped a new hypertext project in response to a request for a simple, immediate, information-sharing facility, to be used among physicists working at CERN and other academic institutions.
He called the project "WorldWideWeb". Potentially, HyperText provides a single user-interface to many large classes of stored information, such as reports, notes, data-bases, computer documentation and on-line systems help. We propose the implementation of a simple scheme to incorporate several different servers of machine-stored information already available at CERN, including an analysis of the requirements for information access needs by experiments A program which provides access to the hypertext world we call a browser.
Its ability to provide hypertext links within documents that could reach into documents anywhere on the Internet began the creation of the Web on the Internet.
As new web browsers were released, traffic on the World Wide Web quickly exploded from only known web servers in to over 10, in Electronic Document System — an early s text and graphic editor for interactive hypertexts such as equipment repair manuals and computer-aided instruction. Intermedia — a mids program for group web-authoring and information sharing. Texinfo — the GNU help system. Storyspace — a mids program for hypertext narrative. Adobe's Portable Document Format — a widely used publication format for electronic documents.
Amigaguide — released on the Commodore Amiga Workbench Windows Help — released with Windows 3. Wikis — aim to compensate for the lack of integrated editors in most Web browsers. Various wiki software have slightly different conventions for formatting, usually simpler than HTML.
PaperKiller — a document editor specifically designed for hypertext. Academic conferences[ edit ] Among the top academic conferences for new research in hypertext is the annual ACM Conference on Hypertext and Hypermedia.
There is a list on the Web with links to all conferences in the series. Hypertext fiction Hypertext writing has developed its own style of fiction, coinciding with the growth and proliferation of hypertext development software and the emergence of electronic networks. Two software programs specifically designed for literary hypertext, Storyspace and Intermedia became available in the s. On the other hand, concerning the Italian production, the hypertext std by Filippo Rossowas intended to lead the reader with the help of a three-dimensional map in a web page interface, and was written in HTML and PHP.
An advantage of writing a narrative using hypertext technology is that the meaning of the story can be conveyed through a sense of spatiality and perspective that is arguably unique to digitally networked environments.
An author's creative use of nodes, the self-contained units of meaning in a hypertextual narrative, can play with the reader's orientation and add meaning to the text. One of the most successful computer games, Mystwas first written in Hypercard.
The game was constructed as a series of Ages, each Age consisting of a separate Hypercard stack. The full stack of the game consists of over cards. In some ways Myst redefined interactive fiction, using puzzles and exploration as a replacement for hypertextual narrative. In some cases, hypertext may be detrimental to the development of appealing stories in the case of hypertext Gamebookswhere ease of linking fragments may lead to non-cohesive or incomprehensible narratives.
New media can become so dominant in public culture that they effectively create a "paradigm shift"  as people have shifted their perceptions, understanding of the world, and ways of interacting with the world and each other in relation to new technologies and media.
This type of interactivity requires bringing together images, text, audio, and video elements. Distance education allows students at remote locations to participate in live instruction through videoconferencing, to collaborate on projects through shared "whiteboards," or to replay instructional material that has been pre-recorded.
Using the World Wide Web as the base, a student can browse through a database consisting of course material in various formats: In addition, the student can request more information while reading text, viewing illustrations, or listening to audio presentations. Interactive games require multimedia delivery systems that can support real-time, three-dimensional imaging as well as interactions among multiple players. Those who have experienced multi-player multimedia games on the World Wide Web know that they can go on for long periods of time and that the number of players is seldom the same.
Systems that support interactive gaming applications need to take care of a large number of interacting players for long periods of time. At this writing, high-performance computer systems with high-resolution monitors and audio output are used as multimedia presentation devices.
In these systems, the output devices can present visual material in the form of text, graphics, or video, as well as voice and music components.
Difference Between Hypertext and Hypermedia
Multimedia computer systems are providing specialized devices to enter data into the computer system. For example, a scanner can be used to capture still images, voice can be recorded with a microphone and digitizer, and video can be handled with a camera and digitizer.
To store multimedia files, which take up a lot of storage, most systems use CD-ROMs compact disc -read only memory. In early multimedia systems, interaction between users and the computer was through a mouse and a keyboard.
The new generation of devices includes: Multimedia systems have to be able to compress data files for transmission and storage, especially those containing motion video and sound. Then, the systems have to decompress such files when the user requests it. Standard video display drivers equipped with software decompression can handle different types of video play-out. However, high-end systems accomplish video decompression with add-on boards that continue to decrease in price.
Requirements for multimedia systems continue to increase.
- Difference Between Hypertext and Hyperlink
- Hypermedia and Multimedia
For example, this includes the ability to format the data for display, which includes fonts, panning, and zooming across different systems. Hypermedia Hypermedia tools focus on the interactive power of computers, which makes it easy for users to explore a variety of paths through many information sources.
As opposed to conventional documents, such as books, that one normally reads one page after the other in the order set by the author, hypermedia documents are very flexible and allow one to explore related documents in any order and navigate through them in any direction.
The hypermedia model is fundamental to the structure of the World Wide Web, which is often based on a relational database organization. In this model, documents are interconnected as in a network, which facilitates extensive cross-referencing of related items.