sakura | FanFiction
CONTRAIREMENT COUPLE IMPOSSIBLE PRÉVUE . LIÉES BLESSURES HUMAINE TESTS RUMEURS 46 KARMA 46 KAISERSLAUTERN 46 KAI 46 KABERLE 46 JUNGFRAU 46 10 NASSURENT 10 NASREDDINE 10 NASAR 10 NARVAEZ 10 NARIKO All Quizzes Fresh Lists Trending Topics Common themes in yaoi include forbidden relationships, depictions of non-consensual sex, tragedy, and humor. ..  Nariko Enomoto, a yaoi author, states that when women are depicted in yaoi, "it can't Cha, Kai-Ming (10 August ) Brokeback comics craze San Francisco. Apr 17, AV, Frisk (f-prot), No Virus. AV, Microsoft Security Essentials, No Virus. AV, SUPERAntiSpyware, No Virus. AV, Mcafee, No Virus. AV, Alwil.
Her first mission seemed simple enough but turned out to be trap from AAO. With Mikan captured, Alice Academy goes haywire until she is proclaimed dead. Three years after her disappearance, Mikan is back with a hot load of problems.
The flame rekindles but is the darkness too much? A series of oneshots, with the Naruto cast using Facebook. Rated M for language, and implied sexual situations. Random pairings in different chapters.
I'm open to suggestions for chapter themes! M - English - Humor - Chapters: Whilst she was gone, she had too much time to contemplate how she feels about Natsume. Since they parted on a bad note, it left a rather negative affect on her. A story following Mikan and Natsumes life as they fight for their love.
Who's life is lost? Betrayal, hatred, sacrifice, death, revenge. Did she cause all of this? Updated chapter 1 Gakuen Alice - Rated: Hidden Underneath by Awful Nightmare reviews They live under the same roof, but still won't get along! It's hard to believe but, that's how things work between them. To make things really work for them, she'll have to get pregnant and he'll have to offer her his hand in marriage!
But how on earth is that gonna happen? Forced to transfer, a journey awaits Sakura Kinomoto. As she discovers the secrets of this mysterious academy; she makes new friendships with other students - as well as dangerous enemies. Will Sakura be alright? Something You've Read Before by keaRy anCe reviews You have a big crush on the school's prince charming and made an entrance to his life.
Prince Charming has a best friend who hates you, tries to sabotage you. You fight with the best friend. You want to prove yourself to the best friend, thinking he is the worst. Best friend turns out to be more. You can't help but slip and fall. Just like that you're done for. Mysteries of the Stars by shotodoroki reviews Mikan Sakura is just a normal village girl Until disaster strikes her village. Now Mikan will have to uncover secrets and stop the madness. Along her journey she meets many people, including a certain raven haired pervert.
What will happen on her journey? Will she stop the madness? Will she fall in love? What secrets will she uncover about herself and others around her?
Mars reviews 33 likes and 52 comments. This is what Facebook users liked? He scrolled back up to the picture and shrugged.
Read inside for more detail. Basically a bunch of one-shots based on your questions. April 8th by Wendy reviews An accident was what took away his memories.
Those cold eyes and emotionless voice pierced though me, even more painful than anything else.What type of couple are you? (Love Test)
Everything that held us together was gone. What do I do now? Who sing's her hearts out. Hi my name is Mikan Sakura and this is my life story. Assignments were piling up viciously, and students were reminded of the real reason to why they were there at university: Yet a certain pretty Mikan Sakura is a good enough distraction for Natsume, who just can't seem to do any work when she's around.
Head Over Heels by StarryNightxoxo reviews She never thought that kicking someone, erm, below the belt, could change both of their lives. And an ice-cool sexy womanizer's below-the-belt at that. My Auburn Vampire Princess by natsumikan reviews Natsume is a vampire from the South and he is in love with one of his co-workers in an entertainment company, Seraphim.
One day, he was told that he is to be betrothed to another vampire, the heiress of the Northern vampires. Knowing that he won't be able to love anyone but Seraphim, what will happen if he finds out Seraphim's true identity? Read and find out. Lets find out shall we. What if Ruka and Natsume are brothers? What if Mikan holds the key to bring them hope? What if their past, will bring them much closer together? He lends his body and voice to the villain of the piece, King Bohan, but also has a large hand in the direction.
While the game is losing its bleeding edge graphics in the face of impressive competitors due to a protracted development, the animation is second to none. Of course, as impressive as the cinematics may be, they will be inconsequential if the gameplay can not live up to the presentation.
Fortunately there is much room for optimism in this regard as well, though caution is advised. A hack and slash game at heart, Heavenly Sword takes much of its inspiration from wire-fu movies.
At first Heavenly Sword seems like one of the button mashers that permeate the genre, the simple oneagainst-all combat of Dynasty Warriors or NinetyNine Nights, where your clumsy tapping of the buttons translates into an impressive spectacle on screen. Stylish, but not skilled. Allow yourself to scratch beneath the surface, however, and a much deeper combat system comes to light.
Using these variations of attacks gives Heavenly Sword a fighting chance of distinguishing itself from the pack. As such you need to be aware of your surroundings to get out of a skirmish alive. However, deep as the combat has the potential to be, it is wasted if the enemies do not require its full use.
The brilliance of God of War for instance was its variety of enemies and breathtaking boss battles, which made the relatively basic combat a joy. In the short PSN demo, the enemies were a generic ragtag bunch that could be dispatched without ever having to explore the combat mechanics.
The recent introduction of second playable character, Kai, whose catlike acrobatics and third-person shooting add some variety to proceedings, may be a desperate attempt to break up the mundane slaughter of sword fodder. There is much to be optimistic about with Heavenly Sword. It has a promising combat system and stunning art direction that brings hope of an epic action-adventure.
However, if Ninja Theory cannot keep the foes and fighting fresh throughout, this goddess of war may need some divine intervention of her own. But war is rarely as stylish as this. Tequila is the archetypal videogame character, a vigilante hero with a penchant for shooting things, a LOT of things. And if you can do it with dazzling panache, then all the better. Sliding down a railing, blasting signs off their mountings to crush your unfortunate foes.
Leaping straight onto a handcart, skating across the concrete dispatching your enemies while fruit and debris rain down. This meter allows you to either heal yourself, or perform other special actions. The precision shot allows you to zoom in on an enemy and pick your spot in slow-motion. Visually so far, the game is a mixed bag. Chow Yun-Fat is lovingly rendered and looks terrific.
Watching him wince while under fire is an impressive show of facial animation, whilst his fluid movement throughout never falters. Some characters however seem The multiplayer is something of an unknown quantity at the moment, but appears to be a standard deathmatch type affair. Midway insist that all the features of the singleplayer will be available during multiplayer matches, so Stranglehold could prove to be a popular game on Live and PSN, providing Midway deliver on their promise.
D+PAD - Issue #1
The environments have looked consistently good, especially with the almost total amount of destructibility present. However, the marketplace featured in the demo looks as if someone had just found the bloom lighting effect for the first time; concrete pillars should not have a day-glo sheen. There are also some noticeable clipping issues still present in the game. These are fairly minor niggles in what is generally a good-looking game and the amount of falling debris, explosions and enemies on screen makes for an impressive spectacle, with the engine holding at a steady frame rate throughout.
Stranglehold will be the top selling title this Christmas. Nevertheless, Stranglehold is shaping up to be an impressive contender.
What we are learning however are details concerning three key areas; gameplay as Mario, environmental gameplay and new pointer features.
Analysis | #totalhash
The major news as far as controlling our favourite Italian plumber is concerned comes in the shape of suits, a welcome return from the old Mario games in which he would happily adopt a bear suit and rather inexplicably turn into stone.
For Galaxy, the plumber can be seen turning into a bee for purposes of flying short distances, walking on flowers and climbing certain surfaces, and a boo outfit for flying through paintings and drifting across gaps. The new suits also have their own set of unique weaknesses, such as the bee suit being lost if Mario falls into water for example, and they should also add a spot of variety to the proceedings as well as open up new puzzle opportunities.
As for environmental gameplay, one of the most crucial aspects revealed in the latest levels is that of black holes. Round planets feature their own gravitational pull that allow Mario to seamlessly walk around their whole surface, but the other flat planets are bad news, featuring a black hole beneath them and thus instantaneous death as Mario is sucked into the scientific marvel upon falling off the edge.
In the same line of pointer related tomfoolery is the ability for a second person to pick up a Wii remote and join in; this second player can also shoot stardust as well as hold projectiles and perform various other actions to assist their friend.
However, for the more malicious friendships out there, the second player also has the ability to hinder the player by tickling Mario or moving things into his way.
Super Mario Galaxy is looking amazing in every way, and it feels like Nintendo are only showing us a snippet of what the full game will have to offer. Well fortunately, Nintendo are taking time to help you help yourself and the company that previously dreamt up Brain, Face and Observation training now brings you Wii Fit. Wii Fit is, in a sense, the next evolution of the concepts encapsulated in Wii Sports.
In other words, instead of slouching about twiddling your thumbs while you gaze in rapt fixation at the screen, the player performs the physical actions that are then replicated on screen.
Looking somewhat like a low exercise step, or perhaps a set of bathroom scales, the board features four pressure sensors that measure the way your weight is distributed on its surface.
Just to rub in the fact it then takes your Mii and morphs it into an approximation of your own physical shape. Well your Mii has just become that little bit more true to life.
Your position on the board is recorded by a thin red line on the screen, with the aim being to hold the positions you are faced with while keeping this line within the blue boundaries.
Although standing in one place while remaining as still as possible may not seem particularly strenuous, all this yogic contorting is actually pretty tiring and over time the player can expect their BMI and fitness level to improve. Besides, nobody wants a podgy Mii! While mixing fitness with gaming may not be a completely new idea Eye Toy Kinetic springs to mindif anyone is likely to be able to make a collection of otherwise rather tiresome tasks fun and addictive it is probably Nintendo.
As shown with their DS Touch Generations series, they are more than capable of taking a very simple idea and executing it to compulsive perfection. The Balance Board itself also throws up some interesting possibilities outside of its use in Wii Fit. If the title is successful and enough of the peripheral penetrates into the market it could well be used to augment existing genres.
Games such as Snowboarding or Tony Hawk would seem perfect for use with the device and when used in conjunction with the Wii Remote and Nunchuck combination even more possibilities open up. Adding the ability to detect posture and weight distribution as well as hand motion and orientation could add a further dimension to a boxing game for instance.
The universal appeal of Wii Sports has helped the system gain a lead over its more niche rivals. If, arguably, the novelty of its control scheme is a gimmick then Wii Fit shows that the next fad is just around the corner. By keeping the system fresh with quirky, yet well thought out products such as these the concern of long-term appeal may never be an issue.
In addition to this straightforward exercise regime the package also includes several mini-games designed to get your heart pumping. Hoop Twirl sees you gyrating constantly as you attempt to keep an ever increasing number of hula hoops spinning around your characters waist.
The computer players will throw hoops to you at intervals and you catch them by stretching your arms out in the appropriate direction. The Normandy is your main base of operations where you can deal with numerous crew members and travel to a vast amount over in fact of explorable locations throughout the Galaxy. These are mainly discoverable planets, but there are also satellites and space stations to visit too, the majority of which visiting are entirely optional. As is standard for RPGs, Shepard gains experience through multiple ways throughout the game and can improve statistics within twelve core specialist skills.
Interestingly though, not one covers all three, meaning there is no chance of a jack-of-all-trades Shepard. Your wing-men can be switched between a pool of six potential team-mates throughout the game, human or alien, of which there are eleven races.
Having two other characters with you has allowed BioWare to enhance the consequential-based emotional feeling the team are striving for. Instead of forcing the player into reading, or even skipping, pages of subtitles and hours of dialogue, you can interrupt at any time with a handful of responses. These replies will show various manners of brutality and subtlety, and, interestingly, are only presented to the player as short, written phrases giving merely an impression of what can be said. BioWare have also made noises over downloadable content to fill in between each game in the trilogy.
Not solely in a graphical sense though even the character models alone are superbly lifelike, with spotless lip synching and believable animationbut artistically too, as every location has its own distinct appearance and filled with immense detail.
However, despite all the praise easily heaped on the game, there are some, ever so slight, areas of concern. Firstly, the combat shown so far seems all a bit too easy, and enemy AI appears to lack a real sense of self-preservation. As well as this, despite the vast appearance of each planet, there seems to be a fairly linear path through each of them stemming from a preset landing point.
The hop is thought to provide access to otherwise unreachable areas, but unwittingly highlights the lack of differentiated gravity levels between planets. BioWare have three months until launch and Mass Effect is a hugely ambitious game filled with a whole galaxy of places to go, battles to fight and people to meet.
The inevitable announcement of Football Manager has developers Sports Interactive SI promising evolution over revolution; a tighter, more user-friendly interface coupled with a few sizeable revamps to the old formula. Make no bones about it, in management stakes, Football Manager is the real deal, unlike the ambitious but ever so slightly-dodgy sounding upcoming MMO Football Manager Live.
Some of the most notable additions SI has been hyping include Match Flow, which sets out to overhaul the match-day engine by providing match previews, team talks, real-time tactical changes with a mini-radar pitch to accompany it and oppositional player instructions during play.
In addition, the international management gameplay has been given a sizeable revamp with, amongst others, media improvements and international retirements and scouting entering the fray.
Studio Director of SI, Miles Jacobson, recently singled out both features as to what the developers are "really looking forward to seeing the reaction of when people get to play it on release".
SI also are promising a more accurate awards system whilst new awards such as the European golden boots and a hypothetical all-time best eleven for all teams and nations will be introduced. To allow greater personality for the fictional stars who fill the game as their real-life counterparts retire, in-game generated players will now be accompanied by pictures for the first time in the series, visually aging from season to season. Finally the developers are also promising a much cleaner skin to complement user-friendly features such as an updated tutorial, easier coach reports and a new calendar system to highlight important dates of the season.
Quite a lot of change being promised from SI this season then. The bane of wives and girlfriends everywhere, Football Manager arrives before Christmas and promises to keep players staying up till all hours working on those deadline-day transfers. If you own the console, you need this game.
A great game and one well worth checking out. Good fun in places but ultimately nothing special.
If you're a big fan of the genre it might be worth a rental, but only just. This month we take a look at the sublime new entry into the Pokemon series, a perfect game for the summer holidays and one that people of all ages are able to appreciate. We also sit down with the Wii-release of Resident Evil 4. Widely considered to be the best game of the last generation, does the modern classic translate well to the Wii controls? Just flick over to p. Other than that we've got a review of the new Guitar Hero expansion-of-sorts, Rocks The 80s, and we take a look at ultra-violent comic-book adaptation The Darkness.
We'll also be looking at the age-old problem of movie-game tie-ins, this month Transformers: The Game proving to be the dirty rat. But first, a game that needs no introduction. We know not to fall for it, but inevitably we still do. Throughout its entire development, BioShock has seen the same treatment.
Set inBioShock tells the story of the unnamed lead protagonist who, surviving a devastating plane crash over the Mid-Atlantic, discovers a rather dubious looking structure slap bang in the middle of nowhere. B Somewhere, beyond the sea. The lighting, the character models, the animation, the textures, the art, each utterly perfect, made even more so with the incredibly well-crafted audio that adds another dimension to the immense depth to the atmosphere.
BioShock is a true next-gen experience, and Irrational know it. The most obvious comparison to make would be to that of System Shock, also developed by BioShock developers Irrational Games. Acting much like augmentations seen in games like Deus Ex, Plasmids are separated into different groups; Weaponry, Engineering, Physical, and Active.
Active Plasmids essentially act as alternate weapons, such as fire, electricity, and ice etc. Other classes of Plasmids, whilst of equal importance, each act passively, automatically activated when necessary. Matt Thorn has suggested that readers of the yaoi genre, which primarily features romantic narratives, may be turned off by strong political themes such as homophobia.
While Japanese society often shuns or looks down upon women who are raped in reality, the yaoi genre depicts men who are raped as still "imbued with innocence" and are typically still loved by their rapists after the act, a trope that may have originated with Kaze to Ki no Uta. Such scenes are often a plot device used to make the uke see the seme as more than just a good friend and typically result in the uke falling in love with the seme.
Other yaoi tend to depict a relationship that begins as non-consensual and evolves into a consensual relationship. However, Fusanosuke's stories are ones where the characters' relationship begins as consensual and devolves into non-consensual, often due to external societal pressures that label the character's gay relationship as deviant.
Her stories are still characterized by fantasy, yet they do brutally and realistically illustrate scenes of sexual assault between characters.
The defining factor is that both the playable character s and possible objects of affection are male. As with yaoi manga, the major market is assumed to be female. Games aimed at a homosexual male audience may be referred to as bara. A breakdown of the Japanese commercial BL market estimated it grosses approximately 12 billion yen annually, with video games generating million yen per month.
Yaoi Press, based in Las Vegas and specializing in yaoi that is not of Japanese origin, remains active. According to McLelland, the earliest officially translated English-language yaoi manga was printed inand as of there were about English-translated works commercially available. Falsely Accusedthe first license of a yaoi game in English translation. JAST USA subsequently licensed Zettai Fukujuu Meirei under the title Absolute Obedience, while Hirameki International licensed Animamundi ; the later game, although already nonexplicit, was censored for US release to achieve a 'mature' rather than 'adults only' rating, removing some of both the sexual and the violent content.
Due to earlier marketing efforts by distributors, yaoi has attracted a following of gay male fans in the United States. The stories were written by teenagers for an adolescent audience and were generally based on manga or anime characters who were likewise in their teens or early twenties. Amateur authors may also create characters out of personifications of abstract concepts such as the personification of countries in Hetalia: Axis Powers or complementary objects like salt and pepper. Yaoi-inspired works outside Japan As yaoi gained popularity in the United States, a few American artists began creating original English-language manga for female readers featuring male-male couples referred to as "American yaoi.
InGermany saw a period of GloBL releases, with a handful of original German titles gaining popularity for being set in Asia. The first appearance of danmei in China could be traced back to under the influence of yaoi culture.
In Januarythe National Publishing Administration of China updated its third list of banned online fiction, most of which was danmei fiction. It is usually assumed that all female fans are heterosexualbut in Japan there is a presence of lesbian manga authors and lesbian, bisexual or questioning female readers.
A survey of yaoi readers among patrons of a United States library found about one quarter of respondents were male; two online surveys found approximately ten percent of the broader Anglophone yaoi readership were male. As of Aprila search for non-Japanese websites resulted inEnglish49, Spanish22, Korean11, Italian and 6, Chinese sites.
For example, fans may lack a credit card for payment, or they may want to keep their yaoi private because of the dual stigma of seeking sexually explicit material which is also gay.