Metro: Last Light (Video Game) - TV Tropes
The first piece of DLC is officially out for Metro: Last Light. Kshatriya also offers a brand new enemy named the Librarian who in a world that seems to exist without any relation to you, this DLC feels like it was built around you. . Robert Downey Jr.'s Marvel Contract Will End With Avengers: Endgame. fim-mdu.info: Metro Redux - PlayStation 4: Square Enix LLC: Video Games. state of the art visuals that were once only available on high-end PC hardware. . In Kshatriya, you are a Spartan of Polis. The locations in both Metro and Last light were very unique, and stood apart from what I'd seen in other games. Kshatriya is an achievement/trophy in the Metro: Last Light DLC, Faction Pack, to Shaman, and then saving the game at Polis, at which point the mission ends.
Hans the hero of the Reich mission is also clad in armor even bigger than Artyom's, meaning only sniper fire and flamethrowers can truly damage him.
Compared to the previous game, which had a very complicated control scheme, no way to see when it was time to change your filter besides how foggy your mask was getting which might cause you to panic if you heard Artyom breathing hard, possibly causing you to waste filters Last Light has a lot of adjustments to make the game easier to play, including a watch that tells you your visibility and when it's time to change your filter, along with a better way to switch equipment.
While the subway stations are lovingly rendered with minor alterations from the source material mostly to make them more spacious to accommodate more people and things for Artyom to interact with and there are recognizable landmarks to remind you that this still is Moscow - just as in the first game - the aboveground sections are more blatant than the first game about inventing locations and places that don't accurately map to any area corresponding to the subway map shown in the loading screens.
A not-immediately-obvious case of this being the journey across the swamp to the Church outpost: The fact that in real life that church is surrounded by buildings taller than itself and in the game it stands alone is another issue. The prominent Stalinist highrise near the level's beginning based on the real-life hotel "Ukraina" is also located in an entirely different part of the city. A bigger problem is the Bridge level.
It's rather faithfully based off the Vorobyovy Gory station explicitly showing its signage at several points which is three stations down the Red Line outside of the Circle Line and in the books serves as the border between the Communist and Emerald City factions. The map however shows Artyom hovering around Park Kultury and Kropotkinskaya, and while there is a bridge near Park Kultury, it is a suspension bridge like the Golden Gate, and is not used for metro trains at all.
The Echoes level with the crashed plane supposedly takes place on Teatralnaya square in the heart of Moscow, but the station's vestibule and most of the surrounding area is instead modeled closely after the Dobryninskaya station and the adjacent Serpukhovskaya square, located about 3 kilometers to the south. The Stalinist highrise is, again, located nowhere near Teatralnaya, so its sole faithful remaining feature is the Bolshoi Theater's building. No airliner coming from Majorca to land in Domodedovo would fly over Moscow - the airport is over 40 kilometers south of the city.
That particular instance might be forgivable, though, on account of the Majorca part simply being Pavel's speculation; the pilots in the hallucination don't mention where they were coming from. You can breathe while surrounded by fire in an enclosed space, so long as you have working air filters.
While the filter would keep smoke out of your lungs, it wouldn't do anything about the lack of oxygen. Pneumatic weapons do more damage the higher the pressure in the gauge is when you fire. However, each shot decreases the pressure by the same amount, regardless of how high the gauge was before, thus every shot should impart roughly the same amount of energy to each projectile. The same goes for electric battery on the Hellbreath railgun as well.
At the beginning of the game, the supply officer inexplicably feels the need to inform Artyom, by now a well-experienced denizen of the Metro, that he will need gas mask filters to breathe on the surface and that his monthly salary is in military-grade rounds. A Taste of Power: The first chapter gives you a free choice of high-end weapons like the RPK and the "Valve" rifle, along with a limited selection of attachments.
Ten minutes later, you fall unconscious and are taken prisoner by the Nazis, causing you to lose all of your weapons and forcing you to find new ones.
Polis Kshatriya | Metro Wiki | FANDOM powered by Wikia
Unless you play in Ranger mode, in which case the guns that you brought with you from Sparta will be on the weapon stand at the end of the Pavel The enemy of my enemy level.
The Metro is full of corpses of lost, starving, or doomed people who have shotguns lodged in their jaws. In the final chapters of the game Artyom might find a skeleton in a bathtub clutching a. Atop A Field Of Corpses: The cutscene at the end of the Reich mission shows Hans and Diesel in front of the corpses of the Reds they slew during battle.
There are hundreds of them. Attack Its Weak Point: For humans, a head shot will usually kill them in one hit. Heavily armored foes will require precise aiming or it may still take a few head shots to kill them. The first 2 bandits you encounter are doing this to a woman they've abducted. If you're quick enough, you can save her. But if you take too long, they'll beat her to death. Forget the violence, language, sex, horror themes, this was the reason for the rating on the box.
Class 3, to the point where many believe that Human life no longer exists anywhere outside of the Metro. Military Grade Rounds fall into this as well, as in the last game. Sure, you can put in a mag to get you through a tough firefight, but you're literally shooting money. However, there is something of an aversion this time around: If you are really good at scavenging supplies, effectively use stealth to avoid combat and are careful with what you buy and sell, then you might end up with more MGRs than any of your other ammunition pools combined, which makes it possible to justify using them whenever stealth is not possible.
The Preved is essentially an anti-tank rifle. On a per-shot basis, it is the single most powerful firearm in the game, capable of punching straight through any kind of cover or armour to kill enemies in one shot. Problem is, there are very few occasions in the game that would warrant the use of this massive beast, which can only be found late in the game. Ammunition is very rare, and the thing is so heavy that it is very difficult to hip-fire or aim with it.
Using night vision goggles with scopes that have night vision capabilities. While it's okay with a long distance fight, in close quarters the goggles and scope make things too bright to be used effectively, forcing you to either take the goggles off, or shoot from the hip much less accurately.
Par for the course.
- Kshatriya (Achievement)
- Polis Kshatriya
You and Pavel during the first few levels. He is generally competent enough to fight off opponents and give you a hand in combat. Then he turns out to be The Dragon to the Big Bad in the game. The first few levels make it look like Fuhrer and the Reich are going to be the main antagonists of the game.
However, after several levels it turns out that General Korbut and the Communist Red Line are the most dangerous threat to the Rangers and the people of the Metro. The Red soldier who befriends you and helps you escape from the Nazis even turns out to be The Dragon to the real Big Bad. Bears Are Bad News: Giant mutated bears roam the surface, though they are rare. You encounter a single one a mother with cubs late in the game and it serves as a boss fight. Go to the bar in Venice station, and a plain-looking woman will be sitting on the stool to your right.
Order the local specialty, "the bullet"down it, and look again. She's turned into a much younger and more attractive woman. Before the Dark Times: Pre-War Earth is seen in flashbacks.
The Minigun, the "Preved" anti-materiel rifle and the "Abzats" automatic shotgun. Just like in the first game, a few of the firearms have meaningful names in Russian slang. A tongue-in-cheek easter egg can be found in the Nightfall level. Mall ruins in the swamp that Artyom passes through on his way to the Church have a logo above the entrance that says "Rossiya Vperde" or "Russia is fucked".
It is a distorted and misspelled slogan "Rossiya Vpered" which is translated as "Go Russia" or "Russia forward". A leader of a trade caravan on the run that Artyom meets in Depot speaks perfect Ukrainian in the Russian dub and his subtitles are not translated. Edit Kshatriya puts the player in the boots of a supposed Ranger Trainee from Polisattempting to prove himself as being worthy of being amongst the warrior class of Polis: He begins by first meeting up with the Kshatriya Team that is there to help him when he begins to scavenge the area of the Great Library above.
Following a short conversation with the base's arms and equipment dealer, Kuzmichthe Trainee meets with Shamanthe artifacts collector.
Shaman will instruct the player to hand in any of the artifacts that they find on the surface to him in exchange for varying levels of cash rewards. Following this, the Trainee may leave for the sewers that connect with the surface. Along the way the Trainee will meet Bar and Sutwin Stalkers of your team who provide occasional help in combat and tips on how to survive the level.
After the meeting, the player is left to their own devices to explore the slowly opening world of Kshatriya. Aside from finding all 30 artifacts listed on Shaman's electronic drawing-board, including the "Map of Secret Metro ", there is no goal, so the player is free to explore the large map at will.
While seeming rather small to begin with, certain parts of Kshatriya must be unlocked by exploration to proceed further into. The sewers, seemingly a hallway or two, rapidly becomes a crossroads leading to various parts of the surface and the Great Library.